![]() ![]() Warning!! Please note that while the use of OTLs may be convenient, it is typically NOT the right solution if you want to create nodes that persist in a scene. You can then easily access your nodes via the usual Houdini methods. If you are writing an app which uses OTLs, you can just drop them into a folder called otls and the engine will automatically load them into your session: The ShotGrid Engine for Houdini makes it easy to load application supplied OTLs. If and when that happens, we will make embedded panels work for those versions as well. SESI may backport some bug fixes to newer builds of Houdini 14. Older versions of Houdini will display the registered panels as dialogs. ![]() Registered panels will show up as panes in the pane menu for supported versions of Houdini. ![]() ![]() The panel support currently requires Houdini version 15.0.272 or later for proper embedded panels. PanelsĪs of v0.2.8 the engine adds support for embedded toolkit panels. Once added to a shelf set the ShotGrid shelf will remain there between houdini sessions and will update dynamically as your ShotGrid context changes. Once you’ve enabled the ShotGrid shelf, you need to manually add it to a shelf set inside houdini. other app settings enable_sg_shelf : true enable_sg_menu : false #. other app settings sg_entity_types : # allow context switching to Shots or Assets #. other app definitions tk-multi-workfiles : #. Here’s a look at the settings related to the ShotGrid shelf: To enable context switching via the shelf, you’ll also need to add entity types to the sg_entity_types setting of the tk-multi-workfiles app in your engine configuration. This can be done by setting the enable_sg_menu setting to false. If using a version of Houdini (14 or older) that does not support dynamic menus, you may also want to turn off the ShotGrid menu when using the shelf. Use the enable_sg_shelf setting to turn on the shelf within an environment. The buttons will be displayed in roughly the same order as the menu commands. The shelf displays any registered app commands as tool buttons. Release v0.2.4 introduced a dynamic ShotGrid shelf to the engine. Due to this, the toolkit commands registered in the menu will not update on context changes. In Houdini 14 and older, the ShotGrid menu in Houdini is generated before Houdini starts and is static throughout the session. Menu loadingĪ dynamic menu system was introduced by Side Effects as of Houdini 15, so the engine now supports rebuilding of the ShotGrid menu on context switches. On Linux, Houdini uses the system python (per ) which needs to have PySide or PyQt support. On Windows, we have bundled a compatible PySide build that will work with the python that Houdini runs. PySideįor older versions of Houdini (13 and older) an external build of PySide is required. Note: Running on Apple Silicon (M1/M2), Houdini is supported for both Native mode and Rosetta mode. This item has been tested and is known to be working on the following application versions: The ShotGrid Engine for Houdini is currently supported on Windows, Linux, and OSX Supported Application Versions Information for App Developers Supported Platforms The ShotGrid Engine for Houdini contains a standard platform for integrating ShotGrid Apps into Houdini. ![]()
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